Movvo - a social app
My Services:
Research,UX/UI design
Year:
2026




A platform for real-world moments and human connection.

Role: Product Designer
Time: 3 weeks
Goal: Build the first version of MOVVO
People aren't necessarily hesitant to join fitness and running clubs because of the quality of the product experience. In India, the bigger barrier is the uncertainty that comes with meeting unfamiliar people in real life. Safety concerns, lack of trust, and anxiety about who they might meet can make people hesitate before joining a club or attending an event.

The challenge was to create an experience that reduces this uncertainty and builds enough trust for people to feel comfortable taking the first step toward joining a community.

FINDING 1
Most users tried group runs once or a few times, but struggled to stay consistent and eventually dropped off.
FINDING 2
Many users hesitate to join group runs because they don’t know anyone, making the experience feel intimidating or uncomfortable.
FINDING 3
Students and working professionals struggle to stay consistent because group run timings rarely match their daily routine.
Potential drop-off scenarios

When users try to join a group or a run, they want the experience to feel welcoming, transparent, and aligned with their pace and schedule, so they can participate confidently and stay consistent without feeling awkward, overwhelmed, or out of place.

Help users discover the right people and groups.

Help them feel part of a club, not just an activity.

Help Them to Stay consistent with support.
The goal was to shape clear entry points, reduce early drop-off, and create momentum through familiarity rather than motivation.

Design an experience that lowers hesitation and builds trust gradually, allowing users to move from curiosity to participation without pressure.
With these insights in mind, I translated the key user needs around safety, trust, and belonging into the product experience. The following screens show how those principles shaped the core flows, from onboarding and discovery to joining clubs and engaging with the community.
I used onboarding to reduce the uncertainty of joining a new community by introducing the product, setting expectations, and showing users what they could discover before asking them to commit.



Helping the users to reduce the uncertainty of joining a new club by giving users enough context about the group, host, and activity before they commit.



designed the core navigation around the moments that matter most: discovering relevant activities, finding communities, staying connected, and managing personal activity. The structure keeps these paths easy to access without overwhelming users with too many choices.




I designed the discovery flow to help users find communities that feel relevant to them, while giving them enough control to narrow down their options before deciding to join.



I designed feedback and empty states to keep users informed, give them a voice, and provide a clear next step when things don’t go as expected.


People rarely know what they want. They only know what makes sense in the moment they’re living in. The context around them does most of the decision making, not the Wishlist they claim to have.
Going deeper into why people act a certain way changed the direction more than adding new tools ever would.
Understanding user context is messy and easy to get wrong, but it’s worth it. It’s the only way to move from a good design to a meaningful one.